
Best Cards to Play with Guards
Which cards make Guards stronger in Clash Royale and which hold it back, measured on decks from the last seven days of real battles. Updated daily.
Best Guards Synergies
75Decks with both win more often than Guards does on its own.
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Cannon Cart

Lava Hound

Evo Mortar

Evo Zap

Lightning

Evo Giant Snowball

Hero Mega Minion

Evo Lumberjack

Golem

Giant

Hero Bowler

Evo Musketeer

Zap

Evo Furnace

Bowler

Evo Royal Recruits

Evo Goblin Giant

Graveyard

Zappies

Night Witch

Spirit Empress

Hero Balloon

The Log

Evo Mega Knight

Evo Goblin Cage

Goblin Cage

Evo Inferno Dragon

Evo PEKKA

Evo Skeleton Barrel

Evo Baby Dragon

Flying Machine

Mega Knight

Arrows

Evo Electro Dragon

Ram Rider

Evo Firecracker

Evo Valkyrie

Rascals

Monk

Phoenix

Tornado

Evo Battle Ram

Vines

Electro Wizard

Hero Giant

Hog Rider

Barbarian Barrel

Evo Knight

Hero Electro Wizard

Goblinstein

Evo Witch

Evo Electro Giant

Electro Spirit

Hero Musketeer

Furnace

Evo Princess

Evo Wizard

Ice Spirit

Hero Barbarian Barrel

Knight

Evo Cannon

Cannon

Inferno Tower

Valkyrie

Musketeer

Evo Hunter

Evo Royal Giant

Lumberjack

Poison

Balloon

Fisherman

Mighty Miner

Giant Skeleton

Hero Valkyrie

Evo Goblin Barrel
Pairings That Drag Guards Down
108Guards performs below its own average alongside these.
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Barbarians

Barbarian Hut

Minion Horde

Goblins

Skeleton Army

Rune Giant

Evo Skeleton Army

Elixir Golem

Battle Healer

X-Bow

Mirror

Clone

Royal Hogs

Evo Skeletons

Spear Goblins

Hero Goblins

Ice Golem

Electro Dragon

Evo Barbarians

Hero Berserker

Miner

Hero Magic Archer

Skeleton Dragons

Wall Breakers

Hero Ice Golem

Three Musketeers

Void

Goblin Drill

Heal Spirit

Goblin Machine

Magic Archer

Goblin Giant

Royal Recruits

Goblin Curse

Bomb Tower

Skeleton King

Goblin Gang

Minion Giant

Elixir Collector

Skeletons

Hero Wizard

Berserker

Tombstone

Royal Giant

Royal Delivery

Wizard

Hero Tombstone

Battle Ram

Hunter

Royal Ghost

Princess

Evo Royal Hogs

Baby Dragon

Golden Knight

Little Prince

Mega Minion

Witch

Executioner

Elite Barbarians

Bomber

Rocket

Mother Witch

Mortar

Giant Snowball

Ronin

Prince

Goblin Demolisher

Evo Wall Breakers

Dart Goblin

Hero Dark Prince

Fire Spirit

Dark Prince

Ice Wizard

Rage

Mini PEKKA

Hero Ice Wizard

Evo Royal Ghost

Freeze

Suspicious Bush

Hero Mini PEKKA

Goblin Hut

Goblin Barrel

Boss Bandit

Earthquake

Bats

Electro Giant

Archer Queen

Hero Knight

Bandit

Evo Minion Horde

Tesla

Evo Goblin Drill

Archers

Evo Tesla

Inferno Dragon

Evo Bomber

Skeleton Barrel

Firecracker

Evo Dart Goblin

Minions

Evo Elite Barbarians

Evo Ice Spirit

Evo Archers

Sparky

Fireball

Evo Bats

PEKKA

Evo Executioner
How to read these numbers
The percentage is the win rate of decks running both cards over the last seven days. Delta is the same number measured against Guards's own win rate without that partner, so it says what the pairing adds. Read it as a record of which decks are winning, not as proof that one card causes the other to work: evolutions sit high on most of these lists partly because the accounts that own them win more anyway.