Kingfisher Solution: Clash Royale Daily Puzzle tutorial ( day 2 )

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FishermanP.E.K.K.A

Kingfisher is a Clash Royale Daily Puzzle where you use Fisherman to pull an incoming P.E.K.K.A away from your Princess Tower. Line up Fisherman first, then wait until P.E.K.K.A is about three tiles from your Princess Tower before releasing him.

Where to place Fisherman

Fisherman P.E.K.K.A

Blue: Fisherman's deployment tile, two tiles above your King Tower and slightly to the left.

How to beat King Fisher

  1. Line up Fisherman. Drag him over the blue tile and hold him there without releasing.
  2. Watch P.E.K.K.A. Wait until she is about three tiles away from your Princess Tower.
  3. Drop Fisherman. He hooks P.E.K.K.A and pulls her into the middle of the arena. Fisherman goes down, giving your towers time to finish her off.

Use the King Tower to line up the placement and the Princess Tower to judge when to release.

Why the timing works

Holding Fisherman over the tile lets you focus on P.E.K.K.A's movement. When she reaches the right distance from your Princess Tower, release him so his hook pulls her away from the lane and into the middle.

Fisherman buys time twice: first by making P.E.K.K.A change position, then by keeping her busy while your towers deal damage.

King Fisher FAQ

How far away should P.E.K.K.A be when you drop Fisherman?

About three tiles from your Princess Tower. Have Fisherman lined up before she reaches that point.

Where do you place Fisherman in Kingfisher?

Two tiles above your King Tower, slightly to the left. Use the blue tile on the arena diagram as your reference.

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